3D Content Part 3: Simulating Physics in Blender to TouchDesigner

This tutorial will help you leverage Blenders physics engine to create complex 3D animations quickly. It will also walk-through programmatic solutions to deal with texturing and playing back those animations. The tutorial uses 3D assets from my previous tutorial on camera mapping which you can find here: http://www.design.ianshelanskey.com/technology/3d-content-part-1-camera-mapping/

3D Content Part 2: UV mapping and Importing Animations to TouchDesigner

Here is a useful workflow for creating complex/timeline based animations in Blender 2.7 and importing them into TouchDesigner. This tutorial will take you through UV mapping/editing to easily line up 2D graphics to the 3D counterpart, then how to generate realtime textures for the 3D geometries. Here is a link to the Blender file used… Read More 3D Content Part 2: UV mapping and Importing Animations to TouchDesigner