Today I’going to bring you through the basics of creating stereoscopic visuals. If you don’t have a set of anaglyphic 3D glass laying around you can make them fairly easily with plastic glasses frames from a movie theater and some red and blue lighting gel. Here is a picture of the glasses I made. It’s […]
Monthly Archives: February 2016
Ripped right from Wikipedia: “UV mapping is the 3D modeling process of projecting a 2D image to a 3D models surface.” If you’re familiar with 3D modeling then UV maps might be second nature to you, they allow you to give the object you create texture. They allow you to manipulate the way light interacts […]
Here is an example of GLSL ray marching in TouchDesigner. The marching algorithm looks up the pixel value from a Texture3D and paints it in a GLSL TOP.