Playing with some realism

This week I am going to start diving head first into some back end development for this experience – but first I wanted to play a bit with realism and realistic textures.

I took the plants from the previous video and added in a campfire and a ground texture to see how well the realistic textures read. Video below.

There is a fun physics simulation in this scene where the plants move out of your way as you walk through them. It was fairly simple to set up in Unity with a collider object and the mesh renderer turn off. As the collider hit the rigged plants they will move out of the way then spring back to where they were.

I am not sure if the final product will have this style or if I will embrace the “computer-y” nature of the project in a more low poly aesthetic. Perhaps there might be room for both.

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