In any interactive installation environment there are plenty of way to get user input / data that will drive your visuals and give the audience the feeling of connected-ness with your installation. One of the more interesting ways that I have done recently is by tracking people and their movement around the space. This concept is… Read More Tracking People in TouchDesigner with OpenPTrack and Point Clouds
Changing tack a bit to create a interactive game using this system. Unity is a perfect platform to build this in and I have plenty of resources to make the game engaging. I am commandeering another project I am working on in Unity, a infrastructure management game – albeit stripping out a lot of the… Read More City Infrastructure Game – Town Preview
This has been asked for a lot – I figured I would post the content in an easy to reach spot. Included in the zip file is the .TOE and the Blender file which shows how to rig up a human form to work with the Kinect. Here is a preview: Download link: Kinect_mesh
Project Overview Public speaking and capturing an audiences attention about a topic you are passionate about is hard, especially for people who haven’t spent time in an improv or acting environment. Many times, when seeking funding or trying to inform an audience about a topic we get very rooted in what we have prepared to… Read More SideCoach: Node.js and TouchDesigner
Project overview While studying for my MFA at Arizona State University, I was a research assistant for Christian Ziegler. We were working on the next step in his research on matrix lighting systems started in his previous works, which consisted of statically hung neon lights arranged in a rectangular grid. For the next iteration we… Read More Forest3 Software Suite
This week I am going to start diving head first into some back end development for this experience – but first I wanted to play a bit with realism and realistic textures. I took the plants from the previous video and added in a campfire and a ground texture to see how well the realistic… Read More Playing with some realism
Here I will log my process in creating an 3D interactive story telling environment which utilizing room-space AR as the primary tool of design. I will be posting progress updates, tips, and other potential paths this technology can take in live event and performance design. The main technologies I will be using in order to… Read More Starting the project.