Changing tack a bit to create a interactive game using this system. Unity is a perfect platform to build this in and I have plenty of resources to make the game engaging. I am commandeering another project I am working on in Unity, a infrastructure management game – albeit stripping out a lot of the […]
Tag Archives: 3D Modeling
This has been asked for a lot – I figured I would post the content in an easy to reach spot. Included in the zip file is the .TOE and the Blender file which shows how to rig up a human form to work with the Kinect. Here is a preview: Download link: Kinect_mesh
Ripped right from Wikipedia: “UV mapping is the 3D modeling process of projecting a 2D image to a 3D models surface.” If you’re familiar with 3D modeling then UV maps might be second nature to you, they allow you to give the object you create texture. They allow you to manipulate the way light interacts […]
Here is a video where I go over some basic methods of generating realistic textures from a single image. I go over the Phong MAT, normal map, and a basic geometry displacement technique.
This tutorial will help you leverage Blenders physics engine to create complex 3D animations quickly. It will also walk-through programmatic solutions to deal with texturing and playing back those animations. The tutorial uses 3D assets from my previous tutorial on camera mapping which you can find here: http://www.design.ianshelanskey.com/technology/3d-content-part-1-camera-mapping/
Trying out Blender for the first time. Seems like a useful tool for creating some cool effects.