Changing tack a bit to create a interactive game using this system. Unity is a perfect platform to build this in and I have plenty of resources to make the … Continue reading City Infrastructure Game – Town Preview
Here I will log my process in creating an 3D interactive story telling environment which utilizing room-space AR as the primary tool of design. I will be posting progress updates, … Continue reading Starting the project.
Today I’going to bring you through the basics of creating stereoscopic visuals. If you don’t have a set of anaglyphic 3D glass laying around you can make them fairly easily … Continue reading Simple Stereoscopy visuals in TouchDesigner
Here is an example of GLSL ray marching in TouchDesigner. The marching algorithm looks up the pixel value from a Texture3D and paints it in a GLSL TOP.
This project explores our perception of words in space. Using Windows SAPI SR engine, Touchdesigner, and a bit of python coding, I wrote this handy set of programs that listens, … Continue reading Topology of words – Fall ’14 AME 530
This Qlab show was created for a small dance concert at the University at Buffalo called Zodique Dance Emsemble. I took the role on this show as systems technician and programmer. … Continue reading Qlab 3 – Projector Alignment and Masking
This is a short clip demonstrating the Blender add-on “Cell Fracture” Tutorial to come soon.
Trying out Blender for the first time. Seems like a useful tool for creating some cool effects.