Changing tack a bit to create a interactive game using this system. Unity is a perfect platform to build this in and I have plenty of resources to make the game engaging. I am commandeering another project I am working on in Unity, a infrastructure management game – albeit stripping out a lot of the […]
Category Archives: Experiments
Here I will log my process in creating an 3D interactive story telling environment which utilizing room-space AR as the primary tool of design. I will be posting progress updates, tips, and other potential paths this technology can take in live event and performance design. The main technologies I will be using in order to […]
Today I’going to bring you through the basics of creating stereoscopic visuals. If you don’t have a set of anaglyphic 3D glass laying around you can make them fairly easily with plastic glasses frames from a movie theater and some red and blue lighting gel. Here is a picture of the glasses I made. It’s […]
Here is an example of GLSL ray marching in TouchDesigner. The marching algorithm looks up the pixel value from a Texture3D and paints it in a GLSL TOP.
This project explores our perception of words in space. Using Windows SAPI SR engine, Touchdesigner, and a bit of python coding, I wrote this handy set of programs that listens, interprets (or in many cases misinterprets) and displays words that are said with a velocity derived from the volume of which they are spoken. The […]
This Qlab show was created for a small dance concert at the University at Buffalo called Zodique Dance Emsemble. I took the role on this show as systems technician and programmer. The projection surface was 4 white ” Streched Sails” which spanned a 40′ black back drop. I used two wide lens Sanyo projectors side by side […]
This is a short clip demonstrating the Blender add-on “Cell Fracture” Tutorial to come soon.
Trying out Blender for the first time. Seems like a useful tool for creating some cool effects.