In any interactive installation environment there are plenty of way to get user input / data that will drive your visuals and give the audience the feeling of connected-ness with your … Continue reading Tracking People in TouchDesigner with OpenPTrack and Point Clouds
This has been asked for a lot – I figured I would post the content in an easy to reach spot. Included in the zip file is the .TOE and … Continue reading Rigged Kinect Mesh for TouchDesigner
Project Overview Public speaking and capturing an audiences attention about a topic you are passionate about is hard, especially for people who haven’t spent time in an improv or acting … Continue reading SideCoach: Node.js and TouchDesigner
Project overview While studying for my MFA at Arizona State University, I was a research assistant for Christian Ziegler. We were working on the next step in his research on … Continue reading Forest3 Software Suite
Hi folks, Check out this video series I have started up with the incomparable Matthew Ragan. We are planning on doing more of these in the future – please comment … Continue reading Let’s Talk TouchDesigner – video series.
Right now I am working on some software to educate public speakers. One of the requirements for the software is that it records and stores data gathered in real time … Continue reading Data management with Python
Today I’going to bring you through the basics of creating stereoscopic visuals. If you don’t have a set of anaglyphic 3D glass laying around you can make them fairly easily … Continue reading Simple Stereoscopy visuals in TouchDesigner
Ripped right from Wikipedia: “UV mapping is the 3D modeling process of projecting a 2D image to a 3D models surface.” If you’re familiar with 3D modeling then UV maps … Continue reading Visualizing UVs and UV maps
Here is an example of GLSL ray marching in TouchDesigner. The marching algorithm looks up the pixel value from a Texture3D and paints it in a GLSL TOP.
Here is a video where I go over some basic methods of generating realistic textures from a single image. I go over the Phong MAT, normal map, and a basic … Continue reading Realistic Textures in Touchdesigner
This tutorial will help you leverage Blenders physics engine to create complex 3D animations quickly. It will also walk-through programmatic solutions to deal with texturing and playing back those animations. … Continue reading 3D Content Part 3: Simulating Physics in Blender to TouchDesigner
Here is a useful workflow for creating complex/timeline based animations in Blender 2.7 and importing them into TouchDesigner. This tutorial will take you through UV mapping/editing to easily line up … Continue reading 3D Content Part 2: UV mapping and Importing Animations to TouchDesigner