In any interactive installation environment there are plenty of way to get user input / data that will drive your visuals and give the audience the feeling of connected-ness with your … Continue reading Tracking People in TouchDesigner with OpenPTrack and Point Clouds
Changing tack a bit to create a interactive game using this system. Unity is a perfect platform to build this in and I have plenty of resources to make the … Continue reading City Infrastructure Game – Town Preview
This has been asked for a lot – I figured I would post the content in an easy to reach spot. Included in the zip file is the .TOE and … Continue reading Rigged Kinect Mesh for TouchDesigner
Project Overview Public speaking and capturing an audiences attention about a topic you are passionate about is hard, especially for people who haven’t spent time in an improv or acting … Continue reading SideCoach: Node.js and TouchDesigner
Project overview While studying for my MFA at Arizona State University, I was a research assistant for Christian Ziegler. We were working on the next step in his research on … Continue reading Forest3 Software Suite
This week I am going to start diving head first into some back end development for this experience – but first I wanted to play a bit with realism and … Continue reading Playing with some realism
Here I will log my process in creating an 3D interactive story telling environment which utilizing room-space AR as the primary tool of design. I will be posting progress updates, … Continue reading Starting the project.
Hi folks, Check out this video series I have started up with the incomparable Matthew Ragan. We are planning on doing more of these in the future – please comment … Continue reading Let’s Talk TouchDesigner – video series.
Right now I am working on some software to educate public speakers. One of the requirements for the software is that it records and stores data gathered in real time … Continue reading Data management with Python
Today I’going to bring you through the basics of creating stereoscopic visuals. If you don’t have a set of anaglyphic 3D glass laying around you can make them fairly easily … Continue reading Simple Stereoscopy visuals in TouchDesigner
Ripped right from Wikipedia: “UV mapping is the 3D modeling process of projecting a 2D image to a 3D models surface.” If you’re familiar with 3D modeling then UV maps … Continue reading Visualizing UVs and UV maps
Here is an example of GLSL ray marching in TouchDesigner. The marching algorithm looks up the pixel value from a Texture3D and paints it in a GLSL TOP.