Changing tack a bit to create a interactive game using this system. Unity is a perfect platform to build this in and I have plenty of resources to make the game engaging. I am commandeering another project I am working on in Unity, a infrastructure management game – albeit stripping out a lot of the […]
Tag Archives: Projection Mapping
Here is a video where I go over some basic methods of generating realistic textures from a single image. I go over the Phong MAT, normal map, and a basic geometry displacement technique.
This tutorial will help you leverage Blenders physics engine to create complex 3D animations quickly. It will also walk-through programmatic solutions to deal with texturing and playing back those animations. The tutorial uses 3D assets from my previous tutorial on camera mapping which you can find here: http://www.design.ianshelanskey.com/technology/3d-content-part-1-camera-mapping/
Do you want to track scenery in your next production? Do you want to spit that information out via open sound control(OSC) to a media server? Do you want to do that for under $100?! This tutorial/write up will explain how. This can be used in conjunction with Touchdesigner, Max/Msp, Isadora, even Qlab if you’re handy […]
This Qlab show was created for a small dance concert at the University at Buffalo called Zodique Dance Emsemble. I took the role on this show as systems technician and programmer. The projection surface was 4 white ” Streched Sails” which spanned a 40′ black back drop. I used two wide lens Sanyo projectors side by side […]