This has been asked for a lot – I figured I would post the content in an easy to reach spot. Included in the zip file is the .TOE and the Blender file which shows how to rig up a human form to work with the Kinect. Here is a preview: Download link: Kinect_mesh
Tag Archives: Blender
This tutorial will help you leverage Blenders physics engine to create complex 3D animations quickly. It will also walk-through programmatic solutions to deal with texturing and playing back those animations. The tutorial uses 3D assets from my previous tutorial on camera mapping which you can find here: http://www.design.ianshelanskey.com/technology/3d-content-part-1-camera-mapping/
This is a short clip demonstrating the Blender add-on “Cell Fracture” Tutorial to come soon.