Tracking People in TouchDesigner with OpenPTrack and Point Clouds

In any interactive installation environment there are plenty of way to get user input / data that will drive your visuals and give the audience the feeling of connected-ness with your … Continue reading Tracking People in TouchDesigner with OpenPTrack and Point Clouds

3D Content Part 3: Simulating Physics in Blender to TouchDesigner

This tutorial will help you leverage Blenders physics engine to create complex 3D animations quickly. It will also walk-through programmatic solutions to deal with texturing and playing back those animations. … Continue reading 3D Content Part 3: Simulating Physics in Blender to TouchDesigner